❇️ Eloelo-Onboarding Journey
❇️

Eloelo-Onboarding Journey

Onboarding in the Entertainment Space

πŸ–οΈ Introduction of Eloelo

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Company Name: Eloelo- Live Chat, Games and Meet

Founded: 2020

Total Funding: 37M

Currently Eloelo has more than 50M+ Downloads

About Eloelo: Eloelo is an amazing Live Video Chatroom application with over 50M+ downloads. Enjoy Live Video Chat, Live Streaming & Play Live Games with the most amazing Hosts.



πŸ’ User Understanding

Defining the ideal customer profile (ICP) for Eloelo

πŸ—ΊοΈ Demographic of Users


ICP 1

ICP 2

Age

24

28

Gender

Male

Make

City of Residence

Patna

Kolkata

City of Origin

MAU, UP

Sikhrapur

Education level

8th

10th

Occupation

Cab Driver

Business Owner

Family composition

Parents back home

Stays with family

Marital Status

Unmarried

Married

Kids

n/a

1

Monthly Income

15,000

Runs a Kirana Shop

Current living situation

Rental Home

Owns a home

Device being used

Realme Narzo 50

Samsung A50

πŸ“Ί Interests of Users


ICP 1

ICP 2

Apps on their phone

Facebook
Instagram
Moj (Regional Content)
Youtube (new movies and videos)
Wynk, Jio Saavan
Rummy Circle
PUBG
Phonepe
Hotstar (as it came free with his internet pack), Eloelo, Dream 11, Rummy

Social media (Facebook, Instagram, OTT platforms(Hotstar, JioTV,), Youtube, Phone pe, paytm, googlepay for the shop, Eloelo, Moj

Apps which are used on a frequent basis

Youtube, Instagram, mx player (telegram downloaded movies), telegram, pubg, Whatsapp

Youtube, Whatsapp business,

Source of Entertainment

Youtube, instagram

Youtube playing the entire time,

Preference of content

Short Videos, Live, Movies

Youtube is playing the entire time, facebook (news, hyperlocal content)

Time spent on Phone Everyday

13 hrs

7 hrs

Meaning of relaxing for them

A time, where they can relax and rest while having good time either on phone or talking to his friends

Listening to old songs, and spending time with family

Hobbies

Travelling, Getting to meet new people, talking to friends, gossip

Business is the most important thing for him, spend time with friends and family, gossip, getting to know new cultures

What activities do they perform to kill time

Sleeping, watching movies, playing pubg online, gaming

Sitting at the shop, watching shows, interacting with friends,

Value of Time ⏲️ and Money πŸ’° for the users


ICP 1

ICP 2

Amount of free time which users have

12 hrs

6 hrs

Avenues where users spend most of this time

Using their phone

Using phone, reading newspaper

Source of Income for the User

Uber and Ola

Kirana Store

Avenues where the users spends their money

Rent, Fuel, Phone recharge, car decorations

Family needs, phone bill, Entertainment subscription

What is more important for these users.
Time vs Money

Money, as they have ample amount of time

Money, as they have ample amount of time

πŸ‘¨β€πŸ‘©β€πŸ‘¦ Roles and Responsibilities of Users in their family


ICP 1

ICP 2

Family Composition

Living away from the family

Wife and 1 kid

Role in the Family

Has a brother who takes care of the family

Solo Breadwinner

Who handles the decision making in the family

As he lives alone, he sends some money home rest are his decisions

Decision is taken by the entire family

Who handles the financial transactions in the family

Post sending money to his parents, rest of the money decisions are taken by him

Man of the family

Yearly Income (Extrapolated from monthly salary)

2,00,000

6-8 Lakhs

How much do they save (Approximate as users won't be able to share this publically)

Sends: 5000 home
10K- Savings and daily cost

Did not disclose but said that on any given day he spend 300-500 for his needs other than the shop buys

Dream of the user

To run his own taxi line with 3-4 taxi drivers under him.

To expand his current shop and travel india with his family

Goal of the user for the next few months

To save money and get a bike to travel as currently the car he drives is rental

Buying a phone for his wife(as her current phone has been very slow for the past few months)

Current life problems

As he is away from home, he misses his family and friends, the current friends do not have time for him as everyone is working towards making more money. Hence looking for friends whom he can spend time with

As he has a lot of time in the evening he usually gets bored and needs a way to so cure this boredom as he gets bored in the shop

πŸ“± Product Specifics


ICP 1

ICP 2

Type of user on the app

Active- Video Rooms

Active- Competitions, games, passive listner (

Time since onboarded

6 months

3 months

Source of acquisition (Data)

Google Ads

Facebook

Core value prop for the user

Ability to talk to friends

Get entertained & make money

Frequency of using the application

Daily

Daily

Time Slot of using the app

Afternoon: Video Calls + Competitions
Late at night: Video Calls

Early morning: Astrology
Afternoon: Games, Talent rooms(entertainment) and competitions

Most used feature on the app (user side)

Video Call

Games & Shows

Most used feature on the app (Verified from the data)

Video & Audio Call

Competitions and games while on video call

Willingness to pay

High

Medium

Appetite to pay

10-50 /day

50-100/ per day
based on usecase

Motivation to use the app

Make new friends, talk to like minded people, sense of belongingness

Feel Entertained and pass time (Spend time on Video and Audio call)


User goals & JTBD

Goal Priority

Goal Type

ICP 1

ICP 2


Primary

Personal

βœ…- Primary
--------------------
To meet new people near him and meet like minded individuals whom they can have a conversation with

βœ…-Primary
------------------
To be able to feel entertained and kill his boredom throughout the day



Social




Secondary

Functional

βœ…- Secondary
--------------------
Ability to feel entertained through multiple avenues killing loneliness

βœ…- Secondary
------------------
Ability to pass time through multiple different avenues



Financial




βœ… Validation of the above


ICP 1

ICP 2

User Goal

Meet new friends and form bonds.

To feel entertained

Reason for Hire

Escape from Lonliness

Escapism- Passing free time


✴️ Onboarding Teardown

We would start with the onboarding by looking at entry points of the application in our users journey.

userflow.png


Now based on this we would start the onboarding experience of our User onto Eloelo till its activation moment

Play Store interaction

There are multiple ways Eloelo will be showcased on the Play Store.

App Store.png

  1. Brand:
    1. ILU ILU
    2. ELO
  2. Use-case:
    1. Dosti
    2. Live Chat
    3. Entertainment
  3. Competition
    1. Sharechat
    2. Omegle
    3. Moj
    4. Josh
  4. Topics
    1. Entertainment
    2. Social Networking
    3. Top Chart- India


Paid Ads Campaign

As per the policy, I cannot share the AD's which is being played by Eloelo.
But here is a small snippet of words that we play on for the audience group which and a small video of how our users view the Ads.

Audio Room Facebook Campaigns

Paid Ads Audio.png

Frame 13.png



App Onboarding Teardown

Onboarding Teardown-Eloelo.pdf



ℹ️ Activation Metrics



1

2

3

4

5

Hypothesis

Spending a sum of 15 mins in the first 3 days of signing up

Requested Call join on the app in the first 3 days of signing up

Completed profile details in the first 3 days of signing up

Following 10 Creators in the first 3 days of signing up

Accepting 1 call (MUGC, PGC Rooms) and joining the live call on the first days of signing up

Reasoning

Users who initially spent 15 min on the app exploring the application had a great understanding of the different value propositions which Eloelo provided

Users who had shown an intent towards taking the core action on the platform showed a trust and intent towards the app

Users who had filled their details on the application had a higher chances of getting on the video/audio call with the creator

Users who have attended 10 different live calls and followed individuals on the all have a higher chances of creating affinity with creators of different genres of the application

Joining the Creator on call and having a conversation is the core value proposition. Which provides delight from both the ICP's

Detailed Explanation
There are multiple parameters which are considered by the creator when they invite the user to get on call such as (Profile Picture, Name, Followers) Which can only be done post the basic interactions of the application. Users with Intent would click on the Call Join which would trigger the call request from the user side to the creator, and based on creators interest they would accept the user on the call.
It's the end step in the users journey to experience the core value prop and the product to show the its main purpose in the user need.

Metrics Affected

Watch Time, Exploration

Engagement

Exploration

Engagement

Engagement, Retention, watch time, exploration

D1 Retention

βœ…

βœ…

❌

βœ…

βœ…

D7 Retention

❌

❌

❌

❌

βœ…

D30 Retention

❌

❌

❌

❌

βœ…

Reviews

Moderate

Moderate

Good

Good

Great

Referral/ WOM

Low

Low

Low

Medium

High

Frequency of usage

Low

Low

Medium

Medium

High

Watch Time

High

High

Medium

Moderate

Very High

Feature Exploration

Very High

Medium

Very High

Very High

High

Core Value Proposition

Low

Medium

Low

Low

Very High

User Comittment

Low

Medium

High

Low

Very High


The Activation metrics which would best for us would be :

Detailed Version: Accepting 1 call (MUGC, PGC Rooms (Which comes on default on the home feed) and joining the live call on the first days of signing up

Simpler Version: "Participating in a Multi-call (Call accepted) on the first day of installing the application"

As the user is able to experience the core value proposition, based on user calling we can ensure that for user it is the greatest factor of delight, hence we directly impact user retention, stimulate increase in the positive WOM, and help us increase the frequency of application usage as the user will be motivated to create a stronger affinity with individuals on the platform. Hence creating a deeper dependency on the application, ultimately contributing to a substantial increase in the LTV of the user.




πŸ“Š Daily Metrics to Track

Qualitative Metrics

  1. NPS (rating out of 10 after placing order)
    • To assess the Live call/chat/game experience of the users.
  2. CSAT surveys
    • To see overall satisfaction of users with Eloelo and ask for recommendations. Eloelo team can do user calling with users who’ve given a high rating and a low rating to assess their motivations behind the ratings.
  3. Negative reviews on social media
    • To assess the frustrations that users might have with Eloelo.
    • To assess general opinion of people about Eloelo (Social Media posts are likely to reach thousands of people and can impact Eloelo's reputation)

Quantitative Metrics

  1. Play store and App Store ratings
    • To see if the Eloelo App is working fine or are there any bugs.
    • To check if users are facing any issues with the exchange or refund process.
    • To check for feedback or pain-points of users.
  2. Average Time spent on the Live Value
    • To check the Average engagement time in Live and on eloelo.
  3. Average time between home seen and entering their first live as a cohost (Time to activation)
    • To assess whether users are coming to eloelo just to consume content or are they making a genuine connection on the platform.
    • Areas where user has to spend the highest time to get activated
  4. Average time between going on a multi calls
    • To see when are users likely to interact the next time or identify their free slots of the day to send contextual PN's
  5. CTR for notifications
    • To see if push strategy is working or not.
  6. Monthly Active Users (Shopping is not a high frequency activity and therefore DAU metric will not help in assessing the retention of users)
    • Active User for AJIO could be: placed an order or added products to cart or added products to Wishlist.
  7. Live Call request abandonment rate %
    1. % of users who show an intent towards getting on a call but don't go on call/ aren't being able to go on call
      1. Helping us understand the demand-supply problem













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